Game design

Results: 1977



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11Automatic Game Design via Mechanic Generation

Automatic Game Design via Mechanic Generation

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Source URL: qed.cs.utah.edu

Language: English - Date: 2017-11-07 00:42:52
    12TSRS 1000e  TSRS Print Copy Errata Although I do my very best to catch any and all errors in mechanics or game play design, I have missed a few things. This Errata sheet will list any mistakes with their corrections for

    TSRS 1000e TSRS Print Copy Errata Although I do my very best to catch any and all errors in mechanics or game play design, I have missed a few things. This Errata sheet will list any mistakes with their corrections for

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    Source URL: throwigames.com

    Language: English - Date: 2012-12-04 18:48:35
      13DIGRA09-Some notes on the nature of game design-CAMERAREADY

      DIGRA09-Some notes on the nature of game design-CAMERAREADY

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      Source URL: www.digra.org

      Language: English - Date: 2013-05-13 05:08:02
        14Report from Dagstuhl SeminarArtificial and Computational Intelligence in Games: AI-Driven Game Design Edited by

        Report from Dagstuhl SeminarArtificial and Computational Intelligence in Games: AI-Driven Game Design Edited by

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        Source URL: www.diego-perez.net

        Language: English - Date: 2018-06-02 08:44:42
          15International Journal of Role-Playing - Issue 6  Playing Political Science: Leveraging Game Design in the Post-Secondary Classroom Popular abstract: The Multiplayer Classroom describes how a course in computer game desig

          International Journal of Role-Playing - Issue 6 Playing Political Science: Leveraging Game Design in the Post-Secondary Classroom Popular abstract: The Multiplayer Classroom describes how a course in computer game desig

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          Source URL: ijrp.subcultures.nl

          Language: English - Date: 2016-12-02 08:21:18
            16Citation: Pitaru, Amit. “E Is for Everyone: The Case for Inclusive Game Design.

            Citation: Pitaru, Amit. “E Is for Everyone: The Case for Inclusive Game Design." The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Ser

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            Source URL: mitpress2.mit.edu

            Language: English - Date: 2010-11-19 11:31:55
              17Visualizing Progressions for Education and Game Design Eric Butler, Rahul Banerjee Center for Game Science Department of Computer Science & Engineering, University of Washington {edbutler,banerjee}@cs.washington.edu poss

              Visualizing Progressions for Education and Game Design Eric Butler, Rahul Banerjee Center for Game Science Department of Computer Science & Engineering, University of Washington {edbutler,banerjee}@cs.washington.edu poss

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              Source URL: www.ericbutler.net

              - Date: 2015-06-29 01:01:36
                18Tempest Lines Vs. Dots Tempest is a 1981 arcade game by Atari Inc. Tempest’s design came from a dream where monsters crawled out of a hole in the ground. It takes place on a series of three-dimensional tubes, which are

                Tempest Lines Vs. Dots Tempest is a 1981 arcade game by Atari Inc. Tempest’s design came from a dream where monsters crawled out of a hole in the ground. It takes place on a series of three-dimensional tubes, which are

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                Source URL: www.wackenhammer.com

                - Date: 2018-02-25 16:34:21
                  19CS364A: Algorithmic Game Theory Lecture #7: Multi-Parameter Mechanism Design and the VCG Mechanism∗ Tim Roughgarden† October 14, 2013

                  CS364A: Algorithmic Game Theory Lecture #7: Multi-Parameter Mechanism Design and the VCG Mechanism∗ Tim Roughgarden† October 14, 2013

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                  Source URL: theory.stanford.edu

                  - Date: 2016-08-30 19:01:13
                    20Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design Adam M. Smith, Eric Butler, Zoran Popovi´c Center for Game Science, Dept. of Computer Science & Engineering, University of Washington {amsmith,e

                    Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design Adam M. Smith, Eric Butler, Zoran Popovi´c Center for Game Science, Dept. of Computer Science & Engineering, University of Washington {amsmith,e

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                    Source URL: www.ericbutler.net

                    - Date: 2015-06-29 01:01:36